Warrior Recommendations — with a super detailed breakdown inside, plus Sigil builds at the end.
Here we meet again! It took me two days to put together this guide. If you have any feedback or things you want to see, feel free to leave me a message.
Wukong

Wukong is a pure damage monster built around burst and follow-ups. His opener, Annihilation, hits the front and mid rows hard and applies Curse, setting up extra damage two rounds later. His passive stats give him big boosts to ATK, HP, and crit, so he scales fast. The real carry move is Clone Combo: five rapid hits on the front target, with a bonus pursuit strike if he gets a kill, plus self-heal for sustain. Against cursed enemies, his crit chance jumps even higher. Evil Strangling finishes the package by adding bonus damage to low-HP or cursed targets, making Wukong a brutal clean-up specialist.
Marksman Robin

Robin is a backline sniper who thrives on follow-ups and mark stacking. His Target Locked fires two DEF-piercing sniper shots at the enemy your previous ally just hit, making him perfect for chain-burst setups. His passive boosts ATK, HP, and crit, and even adds an extra follow-up hit on normal attacks. Silent Lurker rains seven random arrows with a chance to Silence, though repeated hits on the same target drop in damage. Every arrow also builds Hunter Mark, stacking up to ten times to massively boost his crit potential and finish enemies fast.
Prince Spades

Prince Spades is a frontline bruiser who mixes heavy burst with nasty debuffs. His Spades Stab hits hard and always applies Curse plus Armor Pen, making targets melt faster. With his combat talent active, he gets big boosts to ATK, HP, and crit, letting him scale quickly. Once he triggers Chained Spirit, his normal attacks turn into Piercing Strike, a no-cooldown column cleave that also spreads Curse and gives all Dark allies Bloodthirst for lifesteal. His Invincible Will adds even more value by giving him a random one-round buff each turn, making him surprisingly tanky and unpredictable in fights.
Prince Charm

He unleashes rapid strikes with his King’s Blade and marks enemies to take extra damage. His brave spirit lets him follow up when allies attack, making him a constant threat on the field. As he fights, he gathers King’s Light, eventually releasing a powerful ultimate slash that shocks enemies. When his life falls low, holy light protects him, cleansing debuffs and boosting his resilience for the rest of the battle.
Luna

She wields her Frostmoon Blade to strike the densest enemy column and marks foes with Moonlight, weakening them or boosting allies depending on her position. Protected by her Jade Rabbits, she gains stronger offense and precision. When she unleashes her full lunar power, she slashes all enemies and applies debuffs that disrupt their defenses or healing. Her final aura shifts with her placement, either shielding herself or amplifying the damage enemies with Moonlight take.
Yuri Schnee

Yuri Schnee is a water bruiser who mixes solid burst with self-healing. Her Ruthless Ice hits the mid/backline, splashes extra damage, and heals her for a chunk of what she deals, which keeps her alive longer. Her passive boosts ATK, HP, and crit, and every crit applies Ruthlessness, making that target take more damage and become her priority. Ice Breath snipes the lowest-HP enemy, hits harder on Frozen targets so better line her with someone who has a freeze control skill, and can trigger a follow-up skill if it kills. With Ice Shelter, she gets bonus crit and a high chance to cleanse non-control debuffs each turn, making her super stable.
Blade Gina

Gina is a single-target assassin built to delete supports first. Her kit ignores DEF, stacks ATK every turn, and deals extra damage to low-ATK targets. Great for sniping key backliners and snowballing fights.
Gil-dong

Gil-dong is a frontline disrupter with stuns and big multi-step attacks. He counterattacks constantly, making him great versus fast or aggressive teams. Once he stacks Armor Break + DMG Amp, he melts entire columns.
Dark Queen

Dark Queen applies Death Mark to weaken enemy phys resist and then deletes low-HP backliners with her execute-style slash. She also heals allies when marked enemies die. Perfect anti-squishy assassin.
Fencer Pedro

Pedro explodes once he activates Fencer Heart, gaining debuff cleanse, control immunity, and spamming his boosted Pentacle Strike. He stacks crit stats and burns enemies nonstop. Best used as a late-fight finisher.
Lil Prince

Lil Prince always acts first and is immune to all CC after awakening. His multi-hit Wind Dance becomes insane once he stacks Charges, adding extra hits and splash damage. Strong opener and late-game cleaner.
Gale Laddin

Laddin is a fast physical DPS who loves hitting mages. He petrifies, executes low-HP enemies, and gets bonus effects if he acts first. Great pick for burst-heavy teams.
Quickcut Pinno

Pinno steals stats from enemies and becomes tankier while dealing assassin-level burst. He burns, causes chaos, and hits supports extra hard. Great opener who weakens enemy cores quickly.







